It's been live for about 5 hours on Patreon. I typically set it to automate on there so I can enjoy a sleep in on release day but have to manually do it when I wake up on itch.
Currently you can get to day 16 with Tyson, so there's still more to play.
The passwords you need to progress past day 7/8 are in the bad endings. A bit harder to find, but the dialogue will still clue you in if a word is special.
Day 7 is a bit harder since there are three passwords. Two of them lead to another bad end, but in that bad end you're given the true password that'll let you progress.
But no, nothing really changes. Just pay attention to the dialogue and certain words will stand out or be given attention to.
Normally by Dave since he'll kinda figure it out, but need the player to finish connecting the dots.
After bensons 3 the next ones best hint is what dave thinks about at the vault. ''what is the worse case senario'', its said during the day and in the bad ending.
I would say you can ignore that and focus on the worse case senario. I remember Grizz saying its harder to find on sal's route specificaly. But it is in the conversation with sal in all routes, think the reasons sals harder is he says it only once i think.
Ok I read the document about routes and paths but from what I experienced I didn't unlock any path because I got to day 16 with dean and in my save files all I had where crosses on the squares which I don't know what they mean and ??? on the paths. Maybe I didn't unlock any?
You will have unlocked one, if everyone is alive you're on path A. It sounds either a compatability error or the flags aren't functioning in this build. Think the flags not working is most likely since any of my saves from build 0.29 dont have path markers.
I thought as much. Does everyone have a sex scene? Im on hoss route now Day 11 only have the Kiss scene. Since sex scenes dont appear in the gallery at least Dean doesnt I Wonder if There's on for everybody.
Majorleague stupid question here, if this has already been answered I apologize! In the end will we have a choice of who we end up with or will it always be someone specific? Sorry if this seems like an obvious thing.
Your romance option is whoever you choose as your scavenger hunt partner.
You're probably getting some confusion between paths and routes. Paths are how the story goes, who lives/dies and such. Routes are who you are with along the way like the flavour of the path.
So it is possible the route you are on can have the person die and the story will continue.
Thanks tons for the reply, naw I wasn't confused about route or path, I was more asking if like there was an overall driving plot towards Dave ending up with someone specific (Dean) or if our choice was what the game would end with. In all honesty, I should just keep playing and see for myself lol. So thanks muchly for the answer!
Well no, thats why routes exsist. The reason people push dave towards dean is for their own benefit really.
Examples: tysons confused and planning to leave but wants someone to look out for dave or orlando not being able to be there for dave and wants him to be with someone before he goes.
Other than that the only thing the story pushes is if you're not on deans route you get pushed to clear the air and clearly tell him where you stand.
Once again, thank you so much! :) Honestly, I'm loving the entire thing I was just curious, and rather than playing and waiting I decided to just ask :P
I've only played dean and I'm half through are there any other routes where the cg's are fully colored in dean there's at least three thta are only sketches. Just out of curiosity. Loving it by the way ;) I like mystery and the interaction with the passwords seems really clever. I like the feeling of the black and white backgrounds and the art it simple but likable. Just do all CG in color too xD!
There was a poll on patreon way back when where Grizz asked if he should do smaller/slower updates (can't remember which) with full CGs or do sketches with more progression. Sketches won the vote, probably for the best considering i'm pretty sure the early CGs are going to get redone to be inline with the future sprites.
I did put very old in the post. I dont use discord the only reson i could link someone the discord Oz question list is someone els linked it earlier and another explained where it was.
If i were to become a Patreon (which I would love to become) can just install the Patreon-build over the current public build? Or do I have to start from the beginning? If it matters, I'm playing the Android Version.
I won't bluntly say it but I'll give a clue. The scene that changes Oz's fate is related to when the group is questioning about how many people are in the mansion.
Remember kids! Always wash your hands after handling suspiciously sticky mushrooms ;D Personal hygiene can save you from a painful and agonizing death 🧚
Death by carelessness 😔😔 'least he's the only one that didn't get murdered or hypnotized
more semantics for me day 15 is the last of this build and it ends at the start of 16 without showing anything of day 16. So day 15 is the last day but the build goes to the end of day 15, so just semantics.
Yes. Some nudity/sex on one route so far, minor sexual comments throughout some of the others, death scenes don't shy away from blood, and the subject matter in the story can get pretty heavy.
Не русский использовал гугл переводчик, извините, если это плохо.
Большинство паролей скрыты в плохих окончаниях, поэтому обязательно прочтите их до конца. Первый пароль в плохой концовке красным. У второго есть три плохих окончания, поэтому не сдавайтесь, в каждом финале спрятан следующий пароль. Пароли на десятый и одиннадцатый день скрыты в течение дня. Надеюсь это поможет.
Over the past month, I've downloaded 30 gay visual novels without reading any summaries or comments, and I've finished about 9 of them so far. I frequently saw recommendations to play Password, so I decided to give it a shot after finishing Echo. I have finished most of the game and unlocked nearly all of the gallery photos. I have mostly positive things to say about Password, but also some mixed feelings. It's fairly easy to be hypercritical and nitpick all the issues, so I'll try to keep my criticisms simple.
-! SPOILER WARNING !-
Positive Thoughts:
- I played Dean's path first (cuz I'm a sucker for romance, and I was able to look past Dean's overbearing perviness) and the day 6 death really caught me off guard. The feeling of going back and entering in the password, seeing the trauma memory, and then telling Dean about it was soooo good. I mean soo good. I was having full body chills and I was just on the complete edge of my seat. It was really really exciting.
- Looking for the day 7 password, I played through all the other routes up to day 7, jotting down other passwords and hints in my notepad app. That was fun and felt intellectually stimulating. The adrenaline rush feeling definitely went down each time I entered the correct passwords, but that was to be expected.
- I appreciated the lack of spelling errors. I've played VN's that had really fascinating story/atmospheres, and then a random spelling mistake just pops out and totally breaks the immersion.
- The title screen music absolutely slaps. Sometimes I just sit on it for a minute just to do a little dance in my chair.
- The level of branching paths/dialogue is actually astonishing. I don't believe I've ever seen a visual novel this narratively complex before. And it's so cool that it's done in a way where sometimes you need to progress in one route in order to progress in a different route.
- I commend the way you approached Dave's internal struggle with his father's death. The climax of that subplot made me very emotional.
Critical Thoughts:
- I find the writing style a little hard to digest at times; like I find myself often needing to take breaks after like only 30 minutes of playing (primarily after day 7). I wish the narrative tried to spend more time creating interesting scenes in my mind's eye. If I can humbly recommend ways to make the writing a little easier to digest: Try to employ the technique of "show, don't tell" more often. There are also videos on youtube about cutting filler words that just bog down the narrative.
- Sometimes the characters speak in ways that aren't normal for "American" young adults in current times. Like I've caught Dave and Orlando saying things like "What am I meant to do?" or "Where shall we go?". I can't help but do a double-take when I see dialogue like that from anyone but Benson or Oswald.
- While I mentioned there were virtually no spelling errors that I could find, I was thrown off by the amount of missing commas when they were needed, the inconsistent use of the oxford comma, and the semicolon often being used incorrectly. I would suggest looking up the grammar rules behind using commas and semicolons. In terms of orthography, these were the biggest issues I encountered.
- I'm a sucker for some good drama, and this game has a lot of it, but it's very hit or miss for me. Sometimes the emotional moments hit hard (telling Dean you saw him die, Dave breaking down when Tyson reveals what happened to his dad), other times they are too melodramatic (Orlando constantly crying about something), other times they aren't taken far enough (Dave spending a moment alone with Dean's body in path D. I felt kind of betrayed as a reader that I wasn't able to spend an emotional mourning moment with Dave), and sometimes they just don't make me feel anything (Despite suicide being a very sad issue, Dave contemplating it didn't really strike much of a response from me.)
- I was never able to fully fall in love with the characters. If I were to rank them by how invested I am: Dean > Sal > Tyson > Orlando > Roswell > Dave > Hoss. I like Dean's development cuz he goes from a pervert to a real sweet and considerate guy, while also having a clear internal conflict. Tyson's is probably the most conflicting for me because he clearly has a massive internal struggle that's interesting to follow, but Dave's excuses for Tyson's absolutely horrid behavior (physical abuse, attempted rape, extreme verbal and emotional abuse in path D) makes me hate both Tyson and Dave.
- This might be a bit harsh, but I hated path D with a passion. It was extremely frustrating to read and I had a very poor reading experience. I didn't enjoy following the POV of a character as absolutely pathetic and useless as Dave. The only reason I stuck through it was so I could go on a genocide route and kill everyone then Dave.
- The repetitious lines are a bit distracting. "We filed into the room", "a chill went down my spine", characters talking about coffee or Dave cupping the mug in his hands 500 times.
They don't speak like americans because the authors australian.
As for tyson his past actions are understandable. If its a choice of being a bully or literally being starved to death by your abusive alcoholic father, most would be a bully. Tyson hitting dave outside is also understandable since he asked Dave to leave him alone and was incredibly agitated. You can only push someone so far before they snap and lash out.
The other thing in the garden i cant really comment on because i can remember if its already in the public build or is in the next one on the 15th but it is explained aswell.
Oh I didn't know. The game is written in American English so I just assumed.
And I'm not saying you can't have a character do awful things, but the fact that Dave was often excusing or ignoring it was very frustrating for me as a reader. (This mostly pertains to path D)
First off, thanks for the critical thoughts. You wouldn't believe how hard it is to get some juicy feedback like this sometimes.
A lot of what you've pointed out I'm aware of but actively am saving for the bit editing run at the end when the script if closer to completion. Mostly because of cost and to avoid multiple passes, but as the script is still being fine-tuned based on feedback, it'd be a waste of funds to hire an editor now only to have the section that I got looked over rewritten to better capture something the player-base has missed. As such though, it's a failing of mine for not being as consistent as I should be as far as commas and alike. Trust that eventually it'll be remedied.
As far as American English, I got tired of people claiming things like "colour" as a typo, and given (if going by the Discord server is an indication) there's less than 1% of players using/expecting UK English, I swapped over. The game itself isn't set in America though, just "non-descript northern hemisphere" to avoid picking actual locations for the freedom of geographical features as required by the story.
I'd be interested more in hearing your gripes with things that specifically didn't gel with you though. Partially the drama and issues with Path D. I'm not going to defend my creative decisions here, but additional data on why you feel the way you do could help me tighten the interactions for the better.
I'm really glad you took it well, that's really respectable. To be honest, I held back a lot in my review, and even then I thought I might have been too harsh.
But in case you'd still like some juicy feedback: I wrote some fresh reactions I took in my notepad app and I will share them with you uncensored.
[My initial reaction to finishing path D]
Unfortunately, after day 10, I stopped feeling much excitement. I think it was just hard for me to grow attached to the characters. The first ending path I played was Dean path D, and when Roswell and Dean died, I just felt nothing. When Dave and Orlando re-enter the room where Tyson moved the bodies, I thought I was going to get a really sad tear-jerking scene, but I didn't. It ended really quickly and I had like no time to mourn Dean's death. Orlando was just being annoying and crying the entire time (throughout all of post day 10). And Tyson... oh Tyson... the Tyson moments past day 10 on path D put an extremely bad taste in my mouth. I had a very unenjoyable and frustrating time reading. And it dragged on for soooooo long. Tyson ignores everything you say. Screams at you. Physically drags you. Ignores you to your face when you are speaking. (and lets not forget where he previously TRIED TO RAPE YOU). and Dave just... takes it. He's just silent. He doesn't react in any way. And the worst part is that Dave FEELS BAD for Tyson. its like COME ON DAVE. It's one thing If I were witnessing this from another character's perspective. But the fact that I have to play from the perspective of such a weak and pathetic character and have zero choice to stop any of it is what's so frustrating. When the rabbit came out of nowhere I was praying it would kill Tyson, because that's how much I loathed him. I was so annoyed with the story at this point I just wanted to do a genocide run. I liked that I was given the choice to make Sal kill himself, so I could successfully fill the role of someone who reached their breaking point with these annoying characters and decided to kill them all.
[Drama (I'm writing this today because I had no notes on it. My memory might be fuzzy on some parts of the story.)]
I'm not a professional novel writer or editor, so it's hard for me to pinpoint exactly why most dramatic sequences didn't really have the intended effect on me.
- For Dave’s suicide moments, I think they happened pretty abruptly. I didn't feel any sort of build-up to them and Dave had never struggled with suicidal thoughts previously. I suppose you could say Dave clearly being depressed during this period was hint enough that Dave might consider suicide, but I still just wasn't feeling it. I wasn't feeling the hopelessness and despair enough.
- The part on day 6 where you stop Tyson from going into the woods and he assaults Dave. By this scene, I didn't really like Tyson that much. The scene started off good and emotional, I was empathizing with Dave and Tyson, and then Tyson nearly rapes Dave. That just makes me dislike Tyson even more. I'm not sensitive to rapes being in a story, but I think that it actively harms this scene and any sympathy I may have for Tyson. Like I'm currently replaying the scene and I just feel so bad for Dave. Dave literally saved Tyson's life, and all he gets in return is a bloody nose and a near-rape. And Dave just casually carries on a conversation afterward. I would be completely traumatized in a situation like this.
- Anything Orlando crying just made me laugh to be honest. Maybe this was because I played Dean Path D first, which (from what I recall) had Orlando in a constant state of crying. So any route I played after Dean path D that had Orlando crying I was like "here we go again".
- That one moment on Path D where Tyson cries and begs for you to not run off or something, by that point I was just so far gone as a reader that I just wanted to complete my genocide route. Nothing after that point could have made me emotional.
- The scene where Sal kills Dean and Roswell with an axe didn't really do anything for me. I don’t remember feeling any shock or sadness. I don’t really know why I didn’t have any strong reaction towards it. But the part afterward where you revisit the bodies with Orlando. I already talked about this previously, but this is where you really have a chance to punch the reader in the gut and make them cry like a baby.
- The scene where you and Roswell kiss. This scene gave me whiplash it was so sudden. I get the impression you intended to give this relationship more build-up but just haven't done it yet.
- The Dave's dad death scene was really good because you led up to it over a couple of days with the dream sequences (Which I admittedly always found pretty corny. Dave's dad is just way too unnaturally cheery. I would understand if this is supposed to be Dave's memories and how he views his father, however, I don't think this is the best way to get the reader to like the father.) And then you had this long flashback sequence with Tyson and Dad that eventually culminates in Dave getting the news. The illustrations with the police lights were really effective (My one single complaint with this scene is that I wish you let it linger a little longer. Truly made the reader feel exactly how Dave was feeling at that moment. If you did that the scene would have completely killed me and I would probably have needed to take a break.) And then you cut back to the present with Dave finally releasing all the tears he had been holding back (Honestly makes me choke up a little even remembering it.)
- I also was really touched by those scenes where you stop Dean from eating the mushroom and then you ask him if he was suicidal. The actions and dialogue just felt really realistic. And then that moment where you are in the greenhouse and recall the vision you saw and start to get chocked up, and Dean pulls you into a comforting hug. That was some effective writing.
In conclusion, if I had to come up with a reason why many of the dramatic moments didn't resonate with me, it's either because I didn't feel proper build-up to the event, and/or the dialogue/characters’ actions weren’t realistic enough or there was too much melodrama. I think that even if I don't have much attachment to a character, if the drama is set up right I would take the drama more seriously and/or get an emotional reaction out of it.
Also: I've been reflecting a little on what I enjoy most about Password. I did notice a consistent drop in my fun-levels after day 7.
Between day 1 and 7, I was really interested in the different character relationships with Dave, the vault and the passwords, having the power to save the characters, and the mystery of OZ and Benson.
After day 7 the game switches. Oswald and Benson's identities are revealed, you no longer need to play detective to try and find passwords (except for day 10), and the power to save the characters is gone after day 10. What remains is the character relationships, trying to survive, and the mystery of the rabbit/Orlando's family/vault, etc. The only thing I look forward to post day 10 is talking to the character whose route I'm currently on. That's the story I care about the most. The rabbit is also interesting too, but unfortunately he makes up a very small portion of the time between day 7 and day 15.
In summary, there is a lot of stuff that goes on between day 7 and day 15, but the only thing that I crave the most is spending time with the character I've chosen for my route. There's nothing else that gets me as excited as I was on days 1 to 7.
[Introduction]
I personally found the introduction to be too slow, and introducing almost every character in such a short time is a little overwhelming. I find the slow introduction sequences to be a common theme among visual novels, which I'm not a fan of, but I always try to stick through it because they usually get more exciting after the first 30-60 minutes.
[Character choices]
Sometimes the characters say things or behave in a way that doesn't make any sense to me. Like I find myself asking "why the fuck would you do/say that" a lot while playing this game (Mostly after day 7), and it makes me grow frustrated with the characters. One example was on Path A when Dave decided to punch Benson. It just felt so random and out of character. This also happened particularly on Path D.
Another thing that occurred several times is characters saying something like "hey, that's mean!". Like something you would say to a little child, not to another adult. I remember this happening with Dave's dad in the dream sequences, Dean said it to Dave once or twice, and then a few other times sprinkled throughout the routes. It just feels very out of place reading that.
[In regards to prose (but like you said this might be handled by the editor if they find it to be an issue)]
I found there to be an overreliance on the ellipses during dialogue. There were moments where an ellipses was used like every other line and sometimes multiple times per line.
It'd be poor of me as a developer to not readily accept and face critique when it's literally the only thing that can help you grow and get better. People that fawn over your work as a flawless masterpiece aren't going to help you improve, as much as it's always nice to hear you're doing a good job. :P
I'll admit this is a first that I'm hearing someone having such a visceral reaction in the negative to Path D. The only context I can give here is that the intention for a lot of the game (be it bad ends or instances of Tyson being flat out abusive) was to demonstrate how different people cope under stress and deal with traumatic experiences. Dave shuts down, Tyson becomes a rabid/abusive control freak, Orlando is a crybaby, etc. There are other things going on here too which exacerbate this further with Dave/Tyson having that pseudo family bond that makes feelings all the more complicated for these two. Dave shutting down and becoming more emotionally numb following the deaths on Day 10 is also why I went more muted with him interacting with Dean and Roswell.
Although this part stands out to me: "After day 7 the game switches. Oswald and Benson's identities are revealed, you no longer need to play detective to try and find passwords (except for day 10), and the power to save the characters is gone after day 10. " Given you already mention up to day 15, I'm assuming this means you've been able to find Path A/B, so I'm curious as to what led to this assumption here or if it's just something indicative of Path C/D.
As far as Dave's father and likability, how would you have rathered been presented with him given that he's dead by this point chronologically and we have to factor in narrator/Dave-bias in how he remembers his dad?
Part of what I had to do prior to writing the first treatment of Password's story was to talk to a couple of professionals to find out how trauma effects people as a whole and got some key notes on different kinds to potentially write about. In the interest of doing sensitive topics justice (such as suicide, depression and alike) I've been trying to keep that close to the notes I took of those interviews rather than write something that's closer to a TV showing of those topics so they'd be more palatable. A mistake potentially on my part given the demographic the game has attracted, but that's at least something that's been informing what you've been reading so far.
Thankfully a lot of the rest can be handled when I hit the editing stage.
SPOILERS! so i just finished the lab scene, i dont even for a moment believe that daves friends are capable of this. if dave trusts dean, then hes already off the list. as for the others, no offense, seem like complete idiots. this kill was done by someone who knows what hes doing. my first assumption was either tyson or sal, but tyson isnt a killer, i can tell. as for sal, hes harmless. he wouldnt hurt a fly and not feel guilty about it. theres an unseen enemy here. for now all i can do is wait for someone to drop dead, which i dont want, because id like to win. part of winning is making sure i kill the bad guy before he kills any of them
Posted by Grizz: As far as the path system, it's currently missing flags in the current version on here. It'll retroactively fix itself once the flags are in, so until then refer to the Patreon post if you forget which Path you would be on. For now, it doesn't matter too much; just track who's alive and dead.
During the game, the MC goes to the vault several times due to instinct or something similar (like on the 1st and 3rd), all these times there is really a password to put in, or something just to make the player pay attention, as if the game were saying "there is a reason for this to be here so pay attention".
It's a combination of both, but a lot of people forget that the vault is there to be used.
Originally there was a password for Day 1 that was used for testing and had some off-shoot non-canon scenario where everyone died to being gassed a la Zero Escape style. Day 3 still has a password but that's mostly for testing and not intended for you to get through normal gameplay.
the problem is when the character is depressed it can make me depressed too, or if its a deep hatred toward people i will feel that too, and after i have that, only sleeping can erase that emotion. the worst is when i got that negative emotion in the morning..
Yeah I get what you’re saying....that actually happens to me too...I don’t think anything is wrong with that, but it’s just part of one’s character. As long as it doesn’t negatively affect you TOO much to where it interferes with some part of your life, then I’d say that’s fine
Hey, Grizz. Is there any way I could have "Reminiscent (Piano/Hollow)" sheet music? I'm trying to practice some songs I like, but I couldn't find the sheet music for it. So could you please tell me where to find it (if it's available)? If it's not available, please tell me so I could try and reciprocate it myself.
It was custom composed for Password so you won't find sheet music for it unless someone has already transcribed it. I could try asking Civ how easy it'd be to make if you want?
"Day 10 would be the same password for all characters. I wouldn't really want to spoil you the password. But the answer to the password is the conversation you have with Benson before meeting up with Sal and confronting him with Benson (when Benson ask Sal if he had experience sleepwalking.)"
cerberus210 said:
"...what dave thinks of at the vault: ''whats the worst possible outcome''"
Is it just me or does no one talk about the logic of Day 10 with Sal? I'm pretty sure we all know that the cause of Sal's sleepwalking and hypnotism is Dean's sleeping medication. Since at Sal's route, we somehow convince Sal to stop using the medication, he can't be hypnotized/sleepwalk. That's all, just wanted to put it there.
I mean you can stop him on every route, but yes.....no one talks about because at this point it’s not really a question anymore since the game basically tells you
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new update moment!!!
all routes update!
Excited as f for the update! I wonder what time it'll be released today...
It's been live for about 5 hours on Patreon. I typically set it to automate on there so I can enjoy a sleep in on release day but have to manually do it when I wake up on itch.
Thank you Grizz! Have a good rest!
Very good I love all the characters(except the rabbit he scary)OWO
I played Ty's route. Then i got Benson bad ending. I tried to find the password after that, but got nothing, is that it or i did something wrong.
Currently you can get to day 16 with Tyson, so there's still more to play.
The passwords you need to progress past day 7/8 are in the bad endings. A bit harder to find, but the dialogue will still clue you in if a word is special.
A very good game! I'm looking forward to see where the story goes!
Bad ending Sal, this is very confusing, i just tried it today and still don't get it :(
What's confusing about it
Finding a password :(
Hint: Look carefully in the texts when and after Sal (or whoever you go on the path with) dies.
It'll sometimes be in " or highlighted in a different color, for instance red.
In latest update highlighted letter are replace with normal colour text now.
The VN revolves around finding passwords in the bad endings and using them in the vault before they happen to avoid them and keep everyone safe.
I'm so confused, is the code in the form of sentences or numbers?
You might be looking too hard or overthinking it maybe.
If it's day 6, the password to save him is just one single word that'll stand out during the final scene of his bad ending.
hahaha that's right, but on the 7th day, the password was very difficult to find, is it a little different from the previous hint?
Day 7 is a bit harder since there are three passwords. Two of them lead to another bad end, but in that bad end you're given the true password that'll let you progress.
But no, nothing really changes. Just pay attention to the dialogue and certain words will stand out or be given attention to.
Normally by Dave since he'll kinda figure it out, but need the player to finish connecting the dots.
hahaha that's right, but on the 7th day, the password was very difficult to find, is it a little different from the previous hint?
hahaha that's right, but on the 7th day, the password was very difficult to find, is it a little different from the previous hint?
Its a good game noone died in my playtrhoug atleast not yet (i had to cheat tough) 11/10 will be checking it out every day for updates
Updates are on the 15th of every month.
Its a great game, but after a while it got depressing because everyone was dying
Its possible to save everyone, but it is a murder mystery i wouldn't go in expecting a happy go lucky fun adventure.
I know it had a warning at the first launch
ACK, i guess there are more passwords after u save benson and dean, any clues or just passwords on what they are?
After bensons 3 the next ones best hint is what dave thinks about at the vault. ''what is the worse case senario'', its said during the day and in the bad ending.
Oh wait, so its right before the vault isnt it? So would it be the about sal and what happened then
Try it and find out.
Mk, i will messege u once i get something, or u know, another clue
Oh wait its around before the vault yes?
Oof yeah im still confuse, but he does say "passwords that have in common" so is it like what they all relate 2?
I would say you can ignore that and focus on the worse case senario. I remember Grizz saying its harder to find on sal's route specificaly. But it is in the conversation with sal in all routes, think the reasons sals harder is he says it only once i think.
It is also said in the bad ending too.
OOOh wait is it about his sister then?
You only really find out about his sister on his route and not in the others since you dont spend too much time with him, so no.
Also why would they start talking or thinking about sals sister in the bad ends situation.
Ok I read the document about routes and paths but from what I experienced I didn't unlock any path because I got to day 16 with dean and in my save files all I had where crosses on the squares which I don't know what they mean and ??? on the paths. Maybe I didn't unlock any?
You will have unlocked one, if everyone is alive you're on path A. It sounds either a compatability error or the flags aren't functioning in this build. Think the flags not working is most likely since any of my saves from build 0.29 dont have path markers.
I thought as much. Does everyone have a sex scene? Im on hoss route now Day 11 only have the Kiss scene. Since sex scenes dont appear in the gallery at least Dean doesnt I Wonder if There's on for everybody.
Currently only smut on deans route.
Ok. Thanks ;)
Majorleague stupid question here, if this has already been answered I apologize! In the end will we have a choice of who we end up with or will it always be someone specific? Sorry if this seems like an obvious thing.
Your romance option is whoever you choose as your scavenger hunt partner.
You're probably getting some confusion between paths and routes. Paths are how the story goes, who lives/dies and such. Routes are who you are with along the way like the flavour of the path.
So it is possible the route you are on can have the person die and the story will continue.
Thanks tons for the reply, naw I wasn't confused about route or path, I was more asking if like there was an overall driving plot towards Dave ending up with someone specific (
Dean) or if our choice was what the game would end with. In all honesty, I should just keep playing and see for myself lol. So thanks muchly for the answer!Well no, thats why routes exsist. The reason people push dave towards dean is for their own benefit really.
Examples: tysons confused and planning to leave but wants someone to look out for dave or orlando not being able to be there for dave and wants him to be with someone before he goes.
Other than that the only thing the story pushes is if you're not on deans route you get pushed to clear the air and clearly tell him where you stand.
Once again, thank you so much! :) Honestly, I'm loving the entire thing I was just curious, and rather than playing and waiting I decided to just ask :P
Just curious, but what's the difference between Tyson's Path A and B? I've just finished his Path A.
Ozwin is the difference.
The current paths patreon post: https://www.patreon.com/posts/42690779
I've only played dean and I'm half through are there any other routes where the cg's are fully colored in dean there's at least three thta are only sketches. Just out of curiosity. Loving it by the way ;) I like mystery and the interaction with the passwords seems really clever. I like the feeling of the black and white backgrounds and the art it simple but likable. Just do all CG in color too xD!
There was a poll on patreon way back when where Grizz asked if he should do smaller/slower updates (can't remember which) with full CGs or do sketches with more progression. Sketches won the vote, probably for the best considering i'm pretty sure the early CGs are going to get redone to be inline with the future sprites.
CG poll: https://www.patreon.com/posts/assets-moving-31560689
Very old preview of new sprites for tyson & sal: https://www.patreon.com/posts/sprite-reworks-29670294
Ok glad they will color them. Its like it would be nice if it had at least a few Hot scenes colored
Define... hot scenes?
Also those sprites are hella old. More recent ones I've been showing off on Discord while I finalise things.
I did put very old in the post. I dont use discord the only reson i could link someone the discord Oz question list is someone els linked it earlier and another explained where it was.
Like the íntimate scenes CG MC and deans first time first Kiss they are all sketched.
Oh yes. They'll all be rendered eventually.
If i were to become a Patreon (which I would love to become) can just install the Patreon-build over the current public build? Or do I have to start from the beginning? If it matters, I'm playing the Android Version.
Yup, it should update just fine.
Finished Dean and Tyson paths(day 15)
and im just curious what can i ask O.H. about. Any tips?
Also is there a to transfer saves from mobile to the pc version?
ozwins question list from discord:
https://docs.google.com/document/d/1Ftu0A1GD4irXwrP5S8uHdJik-3T4KZvwWPI6Xf2t2Zc/edit?usp=sharing
Also as of this update tyson has day 16.
Thanks
1 thing i don't quite get it is how to save Oz? I'm playing Olando path on day 11. How to not let him die?
I won't bluntly say it but I'll give a clue. The scene that changes Oz's fate is related to when the group is questioning about how many people are in the mansion.
but i tried both options and he's still dying
ok im just dumb
Can any one please help me???
How can i save Tyson from dying In Day 7!?!?!?!
Play through the bad end.
The vn revolves around passwords, find them in the bad ending and use them at the vault before the bad stuff happens.
when will the Orlando route update be? I love so much his route.
Next month.
Yeah, I can't wait to see it
is there only suppose to be bad ends cause I always keep getting the bad ends
you need to use passwords at the vault, most passwords are found in the bad endings so make sure to read them carefully and till the end.
Thank you!
aaa ok let's wait for a while for new update!~
nvm there is in the patreon for public update
Does putting the password on day 11 makes a huge changes on the story?
It only changes a fair amount of dialogue, but not a major part of the story.
currently here instead of waiting for far beyond the world to update
I'm actually waiting for bothXD
Remember kids! Always wash your hands after handling suspiciously sticky mushrooms ;D Personal hygiene can save you from a painful and agonizing death 🧚
Death by carelessness 😔😔 'least he's the only one that didn't get murdered or hypnotized
Hi! When I finish dean part and theres NSFW scene that doesn't put in the gallery is it a Bug or it meant to not be be put there?
I'm pretty sure that's a bug. Once you discover/unlock a new cg, it should appear in the gallery as well.
Anyone know the password needed to keep Orlando from being shot?
Read the dialogue carefully at the last scene/part of the bad ending
Don't trust the note, trust Roswell's disappointment ;D
Can I prevent Dean from dying?
Yep the password is hidden in the bad ending just use that at the vault before the bad event happens.
Not all if u prevent them to die
Just finish the demo
Spoiler!!
I cried when dean died
Not really a demo this is the actual project, goes up to day 15 if you can stop people dying.
But it says on the last day (16) the end of demo...
more semantics for me day 15 is the last of this build and it ends at the start of 16 without showing anything of day 16. So day 15 is the last day but the build goes to the end of day 15, so just semantics.
Is there nsfw content
Yes. Some nudity/sex on one route so far, minor sexual comments throughout some of the others, death scenes don't shy away from blood, and the subject matter in the story can get pretty heavy.
есть ли тут Русские? начал играть но так и не нашел никакого пароля, помогите кто ни будь. Я топчусь тут на одном месте и сдвинутся не могу)
Не русский использовал гугл переводчик, извините, если это плохо.
Большинство паролей скрыты в плохих окончаниях, поэтому обязательно прочтите их до конца.
Первый пароль в плохой концовке красным.
У второго есть три плохих окончания, поэтому не сдавайтесь, в каждом финале спрятан следующий пароль.
Пароли на десятый и одиннадцатый день скрыты в течение дня.
Надеюсь это поможет.
Извините, я снова попробовал.
Огромное спасибо за ответ. Попробую пройти снова^ ^
Is there really day 10-11 password? Can you give me a hint pls. Who says the code word at least
Day 10 is said during the day, the best hint is what dave thinks at the vault "whats the worst possible outcome".
Day 11 is said during the day and is hidden in plain sight.
"The worst possible outcome" is everyone dead?
Its said during the day and in the bad ending says 'a ________ indeed'. So no, try looking through the day again.
When or where did the password mentioned on Day 11?
Its hidden in plain sight and in red.
Over the past month, I've downloaded 30 gay visual novels without reading any summaries or comments, and I've finished about 9 of them so far. I frequently saw recommendations to play Password, so I decided to give it a shot after finishing Echo. I have finished most of the game and unlocked nearly all of the gallery photos. I have mostly positive things to say about Password, but also some mixed feelings. It's fairly easy to be hypercritical and nitpick all the issues, so I'll try to keep my criticisms simple.
-! SPOILER WARNING !-
Positive Thoughts:
- I played Dean's path first (cuz I'm a sucker for romance, and I was able to look past Dean's overbearing perviness) and the day 6 death really caught me off guard. The feeling of going back and entering in the password, seeing the trauma memory, and then telling Dean about it was soooo good. I mean soo good. I was having full body chills and I was just on the complete edge of my seat. It was really really exciting.
- Looking for the day 7 password, I played through all the other routes up to day 7, jotting down other passwords and hints in my notepad app. That was fun and felt intellectually stimulating. The adrenaline rush feeling definitely went down each time I entered the correct passwords, but that was to be expected.
- I appreciated the lack of spelling errors. I've played VN's that had really fascinating story/atmospheres, and then a random spelling mistake just pops out and totally breaks the immersion.
- The title screen music absolutely slaps. Sometimes I just sit on it for a minute just to do a little dance in my chair.
- The level of branching paths/dialogue is actually astonishing. I don't believe I've ever seen a visual novel this narratively complex before. And it's so cool that it's done in a way where sometimes you need to progress in one route in order to progress in a different route.
- I commend the way you approached Dave's internal struggle with his father's death. The climax of that subplot made me very emotional.
Critical Thoughts:
- I find the writing style a little hard to digest at times; like I find myself often needing to take breaks after like only 30 minutes of playing (primarily after day 7). I wish the narrative tried to spend more time creating interesting scenes in my mind's eye. If I can humbly recommend ways to make the writing a little easier to digest: Try to employ the technique of "show, don't tell" more often. There are also videos on youtube about cutting filler words that just bog down the narrative.
- Sometimes the characters speak in ways that aren't normal for "American" young adults in current times. Like I've caught Dave and Orlando saying things like "What am I meant to do?" or "Where shall we go?". I can't help but do a double-take when I see dialogue like that from anyone but Benson or Oswald.
- While I mentioned there were virtually no spelling errors that I could find, I was thrown off by the amount of missing commas when they were needed, the inconsistent use of the oxford comma, and the semicolon often being used incorrectly. I would suggest looking up the grammar rules behind using commas and semicolons. In terms of orthography, these were the biggest issues I encountered.
- I'm a sucker for some good drama, and this game has a lot of it, but it's very hit or miss for me. Sometimes the emotional moments hit hard (telling Dean you saw him die, Dave breaking down when Tyson reveals what happened to his dad), other times they are too melodramatic (Orlando constantly crying about something), other times they aren't taken far enough (Dave spending a moment alone with Dean's body in path D. I felt kind of betrayed as a reader that I wasn't able to spend an emotional mourning moment with Dave), and sometimes they just don't make me feel anything (Despite suicide being a very sad issue, Dave contemplating it didn't really strike much of a response from me.)
- I was never able to fully fall in love with the characters. If I were to rank them by how invested I am: Dean > Sal > Tyson > Orlando > Roswell > Dave > Hoss. I like Dean's development cuz he goes from a pervert to a real sweet and considerate guy, while also having a clear internal conflict. Tyson's is probably the most conflicting for me because he clearly has a massive internal struggle that's interesting to follow, but Dave's excuses for Tyson's absolutely horrid behavior (physical abuse, attempted rape, extreme verbal and emotional abuse in path D) makes me hate both Tyson and Dave.
- This might be a bit harsh, but I hated path D with a passion. It was extremely frustrating to read and I had a very poor reading experience. I didn't enjoy following the POV of a character as absolutely pathetic and useless as Dave. The only reason I stuck through it was so I could go on a genocide route and kill everyone then Dave.
- The repetitious lines are a bit distracting. "We filed into the room", "a chill went down my spine", characters talking about coffee or Dave cupping the mug in his hands 500 times.
They don't speak like americans because the authors australian.
As for tyson his past actions are understandable. If its a choice of being a bully or literally being starved to death by your abusive alcoholic father, most would be a bully. Tyson hitting dave outside is also understandable since he asked Dave to leave him alone and was incredibly agitated. You can only push someone so far before they snap and lash out.
The other thing in the garden i cant really comment on because i can remember if its already in the public build or is in the next one on the 15th but it is explained aswell.
Oh I didn't know. The game is written in American English so I just assumed.
And I'm not saying you can't have a character do awful things, but the fact that Dave was often excusing or ignoring it was very frustrating for me as a reader. (This mostly pertains to path D)
First off, thanks for the critical thoughts. You wouldn't believe how hard it is to get some juicy feedback like this sometimes.
A lot of what you've pointed out I'm aware of but actively am saving for the bit editing run at the end when the script if closer to completion. Mostly because of cost and to avoid multiple passes, but as the script is still being fine-tuned based on feedback, it'd be a waste of funds to hire an editor now only to have the section that I got looked over rewritten to better capture something the player-base has missed. As such though, it's a failing of mine for not being as consistent as I should be as far as commas and alike. Trust that eventually it'll be remedied.
As far as American English, I got tired of people claiming things like "colour" as a typo, and given (if going by the Discord server is an indication) there's less than 1% of players using/expecting UK English, I swapped over. The game itself isn't set in America though, just "non-descript northern hemisphere" to avoid picking actual locations for the freedom of geographical features as required by the story.
I'd be interested more in hearing your gripes with things that specifically didn't gel with you though. Partially the drama and issues with Path D. I'm not going to defend my creative decisions here, but additional data on why you feel the way you do could help me tighten the interactions for the better.
I'm really glad you took it well, that's really respectable. To be honest, I held back a lot in my review, and even then I thought I might have been too harsh.
But in case you'd still like some juicy feedback: I wrote some fresh reactions I took in my notepad app and I will share them with you uncensored.
[My initial reaction to finishing path D]
Unfortunately, after day 10, I stopped feeling much excitement. I think it was just hard for me to grow attached to the characters. The first ending path I played was Dean path D, and when Roswell and Dean died, I just felt nothing. When Dave and Orlando re-enter the room where Tyson moved the bodies, I thought I was going to get a really sad tear-jerking scene, but I didn't. It ended really quickly and I had like no time to mourn Dean's death. Orlando was just being annoying and crying the entire time (throughout all of post day 10). And Tyson... oh Tyson... the Tyson moments past day 10 on path D put an extremely bad taste in my mouth. I had a very unenjoyable and frustrating time reading. And it dragged on for soooooo long. Tyson ignores everything you say. Screams at you. Physically drags you. Ignores you to your face when you are speaking. (and lets not forget where he previously TRIED TO RAPE YOU). and Dave just... takes it. He's just silent. He doesn't react in any way. And the worst part is that Dave FEELS BAD for Tyson. its like COME ON DAVE. It's one thing If I were witnessing this from another character's perspective. But the fact that I have to play from the perspective of such a weak and pathetic character and have zero choice to stop any of it is what's so frustrating. When the rabbit came out of nowhere I was praying it would kill Tyson, because that's how much I loathed him. I was so annoyed with the story at this point I just wanted to do a genocide run. I liked that I was given the choice to make Sal kill himself, so I could successfully fill the role of someone who reached their breaking point with these annoying characters and decided to kill them all.
[Drama (I'm writing this today because I had no notes on it. My memory might be fuzzy on some parts of the story.)]
I'm not a professional novel writer or editor, so it's hard for me to pinpoint exactly why most dramatic sequences didn't really have the intended effect on me.
- For Dave’s suicide moments, I think they happened pretty abruptly. I didn't feel any sort of build-up to them and Dave had never struggled with suicidal thoughts previously. I suppose you could say Dave clearly being depressed during this period was hint enough that Dave might consider suicide, but I still just wasn't feeling it. I wasn't feeling the hopelessness and despair enough.
- The part on day 6 where you stop Tyson from going into the woods and he assaults Dave. By this scene, I didn't really like Tyson that much. The scene started off good and emotional, I was empathizing with Dave and Tyson, and then Tyson nearly rapes Dave. That just makes me dislike Tyson even more. I'm not sensitive to rapes being in a story, but I think that it actively harms this scene and any sympathy I may have for Tyson. Like I'm currently replaying the scene and I just feel so bad for Dave. Dave literally saved Tyson's life, and all he gets in return is a bloody nose and a near-rape. And Dave just casually carries on a conversation afterward. I would be completely traumatized in a situation like this.
- Anything Orlando crying just made me laugh to be honest. Maybe this was because I played Dean Path D first, which (from what I recall) had Orlando in a constant state of crying. So any route I played after Dean path D that had Orlando crying I was like "here we go again".
- That one moment on Path D where Tyson cries and begs for you to not run off or something, by that point I was just so far gone as a reader that I just wanted to complete my genocide route. Nothing after that point could have made me emotional.
- The scene where Sal kills Dean and Roswell with an axe didn't really do anything for me. I don’t remember feeling any shock or sadness. I don’t really know why I didn’t have any strong reaction towards it. But the part afterward where you revisit the bodies with Orlando. I already talked about this previously, but this is where you really have a chance to punch the reader in the gut and make them cry like a baby.
- The scene where you and Roswell kiss. This scene gave me whiplash it was so sudden. I get the impression you intended to give this relationship more build-up but just haven't done it yet.
- The Dave's dad death scene was really good because you led up to it over a couple of days with the dream sequences (Which I admittedly always found pretty corny. Dave's dad is just way too unnaturally cheery. I would understand if this is supposed to be Dave's memories and how he views his father, however, I don't think this is the best way to get the reader to like the father.) And then you had this long flashback sequence with Tyson and Dad that eventually culminates in Dave getting the news. The illustrations with the police lights were really effective (My one single complaint with this scene is that I wish you let it linger a little longer. Truly made the reader feel exactly how Dave was feeling at that moment. If you did that the scene would have completely killed me and I would probably have needed to take a break.) And then you cut back to the present with Dave finally releasing all the tears he had been holding back (Honestly makes me choke up a little even remembering it.)
- I also was really touched by those scenes where you stop Dean from eating the mushroom and then you ask him if he was suicidal. The actions and dialogue just felt really realistic. And then that moment where you are in the greenhouse and recall the vision you saw and start to get chocked up, and Dean pulls you into a comforting hug. That was some effective writing.
In conclusion, if I had to come up with a reason why many of the dramatic moments didn't resonate with me, it's either because I didn't feel proper build-up to the event, and/or the dialogue/characters’ actions weren’t realistic enough or there was too much melodrama. I think that even if I don't have much attachment to a character, if the drama is set up right I would take the drama more seriously and/or get an emotional reaction out of it.
Also: I've been reflecting a little on what I enjoy most about Password. I did notice a consistent drop in my fun-levels after day 7.
Between day 1 and 7, I was really interested in the different character relationships with Dave, the vault and the passwords, having the power to save the characters, and the mystery of OZ and Benson.
After day 7 the game switches. Oswald and Benson's identities are revealed, you no longer need to play detective to try and find passwords (except for day 10), and the power to save the characters is gone after day 10. What remains is the character relationships, trying to survive, and the mystery of the rabbit/Orlando's family/vault, etc. The only thing I look forward to post day 10 is talking to the character whose route I'm currently on. That's the story I care about the most. The rabbit is also interesting too, but unfortunately he makes up a very small portion of the time between day 7 and day 15.
In summary, there is a lot of stuff that goes on between day 7 and day 15, but the only thing that I crave the most is spending time with the character I've chosen for my route. There's nothing else that gets me as excited as I was on days 1 to 7.
[Introduction]
I personally found the introduction to be too slow, and introducing almost every character in such a short time is a little overwhelming. I find the slow introduction sequences to be a common theme among visual novels, which I'm not a fan of, but I always try to stick through it because they usually get more exciting after the first 30-60 minutes.
[Character choices]
Sometimes the characters say things or behave in a way that doesn't make any sense to me. Like I find myself asking "why the fuck would you do/say that" a lot while playing this game (Mostly after day 7), and it makes me grow frustrated with the characters. One example was on Path A when Dave decided to punch Benson. It just felt so random and out of character. This also happened particularly on Path D.
Another thing that occurred several times is characters saying something like "hey, that's mean!". Like something you would say to a little child, not to another adult. I remember this happening with Dave's dad in the dream sequences, Dean said it to Dave once or twice, and then a few other times sprinkled throughout the routes. It just feels very out of place reading that.
[In regards to prose (but like you said this might be handled by the editor if they find it to be an issue)]
I found there to be an overreliance on the ellipses during dialogue. There were moments where an ellipses was used like every other line and sometimes multiple times per line.
It'd be poor of me as a developer to not readily accept and face critique when it's literally the only thing that can help you grow and get better. People that fawn over your work as a flawless masterpiece aren't going to help you improve, as much as it's always nice to hear you're doing a good job. :P
I'll admit this is a first that I'm hearing someone having such a visceral reaction in the negative to Path D. The only context I can give here is that the intention for a lot of the game (be it bad ends or instances of Tyson being flat out abusive) was to demonstrate how different people cope under stress and deal with traumatic experiences. Dave shuts down, Tyson becomes a rabid/abusive control freak, Orlando is a crybaby, etc. There are other things going on here too which exacerbate this further with Dave/Tyson having that pseudo family bond that makes feelings all the more complicated for these two. Dave shutting down and becoming more emotionally numb following the deaths on Day 10 is also why I went more muted with him interacting with Dean and Roswell.
Although this part stands out to me: "After day 7 the game switches. Oswald and Benson's identities are revealed, you no longer need to play detective to try and find passwords (except for day 10), and the power to save the characters is gone after day 10. " Given you already mention up to day 15, I'm assuming this means you've been able to find Path A/B, so I'm curious as to what led to this assumption here or if it's just something indicative of Path C/D.
As far as Dave's father and likability, how would you have rathered been presented with him given that he's dead by this point chronologically and we have to factor in narrator/Dave-bias in how he remembers his dad?
Part of what I had to do prior to writing the first treatment of Password's story was to talk to a couple of professionals to find out how trauma effects people as a whole and got some key notes on different kinds to potentially write about. In the interest of doing sensitive topics justice (such as suicide, depression and alike) I've been trying to keep that close to the notes I took of those interviews rather than write something that's closer to a TV showing of those topics so they'd be more palatable. A mistake potentially on my part given the demographic the game has attracted, but that's at least something that's been informing what you've been reading so far.
Thankfully a lot of the rest can be handled when I hit the editing stage.
I can't remember exactly what I did to unlock that option, but I think it had something to do with choosing a romance film to watch earlier that day.
forte.exe is correct, you have to choose to watch the romance film while you sit with him
SPOILERS! so i just finished the lab scene, i dont even for a moment believe that daves friends are capable of this. if dave trusts dean, then hes already off the list. as for the others, no offense, seem like complete idiots. this kill was done by someone who knows what hes doing. my first assumption was either tyson or sal, but tyson isnt a killer, i can tell. as for sal, hes harmless. he wouldnt hurt a fly and not feel guilty about it. theres an unseen enemy here. for now all i can do is wait for someone to drop dead, which i dont want, because id like to win. part of winning is making sure i kill the bad guy before he kills any of them
Posted by Grizz: As far as the path system, it's currently missing flags in the current version on here. It'll retroactively fix itself once the flags are in, so until then refer to the Patreon post if you forget which Path you would be on. For now, it doesn't matter too much; just track who's alive and dead.
During the game, the MC goes to the vault several times due to instinct or something similar (like on the 1st and 3rd), all these times there is really a password to put in, or something just to make the player pay attention , as if the game were saying "there is a reason for this to be here so pay attention".
You mean before bad things start happening? There just easter eggs the first few.
OK, thanks
It's a combination of both, but a lot of people forget that the vault is there to be used.
Originally there was a password for Day 1 that was used for testing and had some off-shoot non-canon scenario where everyone died to being gassed a la Zero Escape style. Day 3 still has a password but that's mostly for testing and not intended for you to get through normal gameplay.
is it wrong to have strong empathy to a fictional character?
Absolutely not....I think that’s perfectly fine....I feel like if you can connect with a character that way than there’s nothing wrong with that :)
the problem is when the character is depressed it can make me depressed too, or if its a deep hatred toward people i will feel that too, and after i have that, only sleeping can erase that emotion. the worst is when i got that negative emotion in the morning..
Yeah I get what you’re saying....that actually happens to me too...I don’t think anything is wrong with that, but it’s just part of one’s character. As long as it doesn’t negatively affect you TOO much to where it interferes with some part of your life, then I’d say that’s fine
Hey, Grizz. Is there any way I could have "Reminiscent (Piano/Hollow)" sheet music? I'm trying to practice some songs I like, but I couldn't find the sheet music for it. So could you please tell me where to find it (if it's available)? If it's not available, please tell me so I could try and reciprocate it myself.
It was custom composed for Password so you won't find sheet music for it unless someone has already transcribed it. I could try asking Civ how easy it'd be to make if you want?
If you could yes please
Is there any hint for the day 10 password? I'm very lost on it, and I cant really get any subtle hints.
it's said during the day, best hint is what dave thinks of at the vault: ''whats the worst possible outcome''
Thank you!
so……What is the password?………,I'm still don't get it………sorry~
WolfieMkho said:
cerberus210 said:
Those are good hints. Good luck.
Spoiler!!!
Is it just me or does no one talk about the logic of Day 10 with Sal? I'm pretty sure we all know that the cause of Sal's sleepwalking and hypnotism is Dean's sleeping medication. Since at Sal's route, we somehow convince Sal to stop using the medication, he can't be hypnotized/sleepwalk. That's all, just wanted to put it there.
I mean you can stop him on every route, but yes.....no one talks about because at this point it’s not really a question anymore since the game basically tells you
the cover of the application seems very cute :3