The name was a thing way in the past but since Dave is his own person not a self insert he gets his own name. The coffee cup is now for easter eggs. If you type Dave then you get +1 affection with everyone but if you put someone elses name you get +1 with that person (my fave is how Dave reacts to seeing Tysons name). There's some patreon names that change it i think, but the only one i remember is Timber (i think).
I'm replaying the game cause last time it wasn't finished so i want full experience at once but when I got to day 23 it looks like it skips the first time Dave awakening and forest scene. How can i replay it? That was like the most intense part of game for me
I don't think so in the public version, but if it's there it's in the Compendium section. It's been a while so i can't remember if the free version has the compendium even as an option in its basic function or not.
It used to have unlimited saves years ago after the version 0.24 I think..
I stopped to read Password after that since I lost access to my newer saves after that and never had mood to manually renamed those all to back in the moment I last played it.
But It had only 2 lines per page, 6 slots. I have 150 saves anyway that long ago.
I probably need rename more than 100 files if I wanted back to have access to it all.
Before I go diving into this one I gotta ask, for all intents and purposes it is DONE in terms of available story correct? All that comes after this in later versions is general tweaks and polish?
Correct. There's extended content insofar as epilogues and alike in the Patreon version but as far as it being as a complete story with answers to the mystery and conclusion to the story, this version has all that.
The caveat though is this version is a little behind insofar as some revisions made in the Patreon version both for clarification and QoL in some scenes when it comes to explaining some of the central themes a bit better.
What an attractive game it is! With its rich storyline and multiple choices, it's so addictive that I forget to sleep at mid night. By the way, I only found the computer-translation version on Telegram, after spending a lot of time, which makes me had no choice but to stop as soon as I realized it was a mis translation. I need to switch back to English in the menu and then read the original, Yep, repeating the above operation again and again each time. It's so exhausting to play the game without Chinese for me. Some mis translations are really funny, such as “lando laughed, waving Sal off although it was clear that he'd been busted.” The computer translate “been busted” into “被逮捕”, which means getting arrested by the police, lol. Anyway, this game holds great appeal for me, and I am eagerly anticipating playing the legitimate original Chinese version of this game on Steam. I am willing to pay for it.
What options for translations will there be on full release, fan-made or otherwise?
Ideally, I’d like to have Password available in other languages. As of right now, Chinese and Spanish are the two biggest ones requested and given the size of the Chinese fanbase that’d probably be the priority.
Now, while I know fan made translations exist, I don’t endorse them. I can’t quality check them to know what’s going in there, or how well they’re done, but I’m not going to actively tell people to stop doing them.
It’ll also depend on the cost of translating the whole thing as to if it’ll be available. While offers have been made for fan translations to be done for free, it’s a lot of work and something I’d like to reliably be able to purchase under contract so I can deliver on any promises of it coming.
I stop playing at day 15 Path A. Most characters are ok and behaves quite... normal, I suppose. Except for the MC (Dave), I find him rather annoying, especially his inner thoughts and how he makes things complicated for himself and his friends, it's so exhausting that I cannot proceed with the game. Unless he has mental problem and bad communication skill, then it is understandable. Besides, I dont understand how his friends accept his visions/dreams without any doubts. Like, if someone told you that you gonna die or someone gonna die because they see some visions after entering some words into a vault panel, the first reaction should be doubt, or you should think that they are paranoid or had hallucinations. But no, everyone freaks out when Dave reveal those things, even goes find the gun, doubt each others for being the killers (even though they are friends, not total strangers).
hmm, I missed the detail about the vault causing mental trauma, well that explains his behavior. Anyway, his problem would be much smaller if he tried to communicate openly with his friends. All the guys are cute btw, so that is a plus for this visual novel.
Anxiety doesn't work that way, you always second guess yourself things like "am i bothing them?" "i'm just wasting their time", "i dont want to cause trouble". Makes comunication a bitch. As for the vault Oz explains it and mentions he's worried about dave using it because of his nervous disposition.
I need help: here I played the game but Thanatos tells me that I have 11 medals yet I made the path A of all the characters so I did the path B of Roswell but I did not have a medal I also did the one of Orlando but I have only 11 medals I do not know what to do, au and I miss 2 trauma the one between the pool and sal who attacks DeanI also noticed that when Divid starts to note these passwords he notes some that are not used as deluge, if we use them then where, by the way in the conversation between Thanatos and David, David repeats the word EXCEPT 2 times and the second time it is written in bold I wonder if we can use it as a passwordau and it is possible to use the password to save Roswell on the other routes on day 4 I did it on the road to sal and that worked I was also able to access the trunk on day 11 and enter the password
bah, when I talk to Thanatos at the he tells me that I have 11 medals, I did the paths A and B of all the characters I do not really understand what happens to help me
Okay, having finally finished all the possible routes, endings, and dialogue options, I have one teeny-tiny, barely significant criticism.
And it's regarding the saucy bits.
Now aside from a few moments with Dean, whenever it gets to the part where cheesy saxaphone music should start playing, we are instead greeted with a black screen and some text variance of
"...and one thing led to another and now your clothes don't wear as well the next day and your hair doesn't fall in quite the same way. Now moving along swiftly..."
Like, no,no,no,no,no! Don't tell me "one thing led to another."!
I want to see in, full blasphemous, 4K, UHD, glory exactly how I made Roswell squeel like a pig!
I want be able to count how many times I rotisseried on Sal's joystick before making him spill the beans!
I need to know the answer to Dean's question "Does Orlando have balls?" and more importantly "What do they taste like?"
I need that minigame where we try to find out what lasts longer, Ty's dick or a feather?
And you owe it your fans, to help us finally solve the mystery of what would happen if you scratched the base of Hoss's tail while he's mid-orgasm.
Best furry VN I saw, I really liked the password system even if I do not hide from you that I had trouble finding some but otherwise very good VN, well written and well illustrated I also liked the turn that takes the story maleresem I am that on the 19th day and so I have not yet seen this famous end dumoin not yet
This is a pretty good write-up that covers a lot of my thoughts as well. I debated with a friend over writing a similar comment in hopes it would be seen and some certain things about the game could be changed, but it seems I don't need to do it myself now. I'll also try to limit spoilers going forward, but I wanted to add my thoughts as well.
Password definitely has strong character development, but as you say, the weakness in some areas of the writing do hinder it somewhat. It can take too long and be wayyy too wordy at parts, going over the same exact things multiple times to the point where I would groan and wonder just how much longer this segment was going to continue. Day 10 was a big shift downwards for me, honestly, and the stuff after took what felt like forever. The payoff was good, though, and was a good moment. However, I do feel like my experience was lessened by picking Sal first. Some things just happen differently in a way that probably weakened the overall experience for me. In fact, the password I was supposed to have entered around that time was just outright spoiled later in the game even though I had never entered it, which I assume is an oversight that slipped through the cracks. In a game like this, that's bound to happen, so I can't be mad at it.
As you say, the overall mystery and delving into morphic resonance was pretty good, and it's easy to draw the lines between Password and the Zero Escape series (999). I just feel the need to echo my dissatisfaction with the "true" ending. It's a heavy black mark that honestly ruined the game for me and a friend. Path A is definitely the "better" ending but knowing what's out there and the time investment to complete it is... just such a bummer. The effect it has on the story and everything that happens... I don't want to go more into it because of spoilers, but I reeeeeallly hope this is revised in the final product. It's just so frustrating, but with all the respect towards the author and the story written. I say this with love because I grew to care about the game. (Also, #justiceforsal because he's honestly treated the worst in the game... I didn't even like him, I picked him as a middle choice, but man it kinda feels like the author didn't even like him either.) ((Also also that one bit with Tyson near the start is pretty bad too...))
I think that covers what I wanted to add/emphasize. Password is overall a fine game with some great character development that could just use some trimming and some revisions in places, namely the endings (Oh, and, the antagonistic force in the last third to fourth of the game, that all felt a bit rushed.)
Sure, though my language is probably too harsh maybe? The game is still good, and it's still a good time playing it. There's no real way to avoid spoilers when talking about the ending, but I suppose I'll try to be as vague as possible. I'm just writing some more filler text here so maybe the spoilery bits are hidden by the expand prompt, even though it seems the expand prompt only shows up if you're logged in, so apologies to those who aren't logged in and hopefully you don't read the SPOILERS AHEAD.
Is that enough space to hide it? I guess I'll see. Okay, so, about the ending. The whole point is to work towards this 'prime timeline' where everything and everyone is okay. And like, yeah, that's a good thing. It SHOULD be the goal to make everything work out for everyone, that part I have no issues with. The part I don't like is how it absolutely obliterates one of the best parts of the game, which is the character development. You go back to the point where nothing has happened yet, and then the game ends and rushes into a romance over the span of a few minutes, that took a month's worth of in-game time to work itself out. Sure, the feelings were already there, but it's just so much... lesser this way.
I know that, in a game with branching paths like this, it's very common to have a canon route. But this just feels like the worst of both worlds. The non-canon routes are cheapened by the way the true ending is handled, and the true ending itself doesn't benefit from the development over the course of the game.
In my opinion, a better way to handle it would be to rework it all so that you're taken back to, say, day 20, or at least around there. To the point where most of the development happened, and from there you can give everyone a proper ending and epilogue. Alternatively, you can have the convergence point be after the vacation, though obviously you'd have to rework a TON, including a certain bit where you get the... Virgo medal? I think that's the one, at the very end. That way, every branch can have the possibility of existing in every timeline, but once you've been through them all, you get the prize at the end. I know the 'point' of the game is to settle on one timeline where the good thing happens, and that it'll happen that way now in future loops, but it just feels bad currently.
Outside of the character development, I just wonder why Dave is even doing this to start with. Why is it him? Why does him doing what he does in the 'prime timeline' matter at all for what the mastermind does? He doesn't even know the final password, and even if he knew it, it wouldn't have mattered. It's not the end of the world but it does feel a little awkward. (And I admit maybe I missed something that explains that but it just feels weird to me how that goes down.)
This post on reddit also echoes my same feelings about the way the true ending went down, with a little bit more spoilers.
I'll also add that I'm not in the discord and I haven't been following your news or anything really after this beta build, so I have no idea what you've changed or what you planned to do after this specific moment the game is in right now. I recognize that my bit above about a better way to handle it would be a massive undertaking at this point, and heck, maybe you simply disagree with my opinion. I'm sure other people do. I absolutely don't expect you to do anything extra, change anything, go about revising things just because I said I didn't like it. I just wanted to express how I felt about things. Short version: Character development, good. The way the ending handles that, not good.
I'll try to be efficient in how to explain this given you haven't been on the server or likely been exposed to anything still in the Patreon version:
1. Canonical means part of the story. That's it. Everything in the game is canonical because of how the time looping works. There's no way to really stress that in-game without exacerbating the already existing problems of my pre-edit script. While the story descend on a finality of a particular romance should not invalidate the others as it took those to get here.
2. Looping back to Day 20 doesn't work. Ignoring that we have a sequel where we need a locked in romance or at the very least lock out certain romances, we're dooming certain people to still die. Namely Roswell because of his illness. The medicine at this point doesn't work on him because of actions he takes on Day 4, so any intervention needs to happen before then.
3. As for why Dave, I have plans to fix that when I remove the Oswin interrogation segment in favor of explaining how quantum mechanics works a bit better. Namely the concept of observance which might help clarify why Dave at all, why Thanatos dying solves things, etc. My concern with this is ending up just like C/Ping a Wikipedia article and the delivery feels dry. -- Also there were talks in the Discord last night again as to how to potentially integrate inputting the final password in Path P to round out the player experience but so far no one (myself included) hasn't come up with a way that makes sense where Dave would know the password.
I guess the thing that I should make clearer in-game is that the mansion is just a means to constrain the boundaries of the test rather than try and keep tabs on everyone over a town. It might be something I can throw into the revised Oswin section, but the idea is that once the experiment is over and Roswell is cured, we don't need the mansion holiday anymore.
1. It took the other romances to get there, sure, but then it's all erased for the final bit. No one else but Dave remembers it happening, which is the problem. Perhaps canon isn't the right word for the situation, but it has the same effect for everyone that isn't Dave. That's the central issue I have with it.
2. It wasn't a perfect suggestion, I was just throwing out potential alternatives. It's your story and your sequel to write, I was sure you already had plans for things. Saying the medicine doesn't work because of what Roswell does on day 4, sure, but... why? That kinda feels like a "just because" situation.
3. No comments on this bit, you have plans/desire to adjust things so that's good there.
As for the mansion, sure, I understand that. It's just a real bad feeling that, like that reddit comment said, all the character growth and relationship development just disappears once the experiment concludes. I don't think something like that could ever feel good to the reader. Your time investment doesn't matter except for saving Roswell, and even then both Roswell and Dave are mentally worse for the experience. (Besides the whole, Roswell being actually alive thing, which yeah is important). Sure, you can argue that it does still matter for you, personally, since it did happen for the reader but... I just don't know. I don't know what else to say at this point.
Actually did write a follow up where I gave more of my thoughts on tumblr but that post is spoilertastic so I'd rather not link it directly, instead i'll just relay the pertinent bit here (spoilers ahead yadda yadda yadda): . . . . . . In my review I said that the game's ultimate conclusion was one of its weaker points, but that's not an entirely accurate statement. This is a perfectly functional and satisfying ending for how it ties up the more general story: everybody lives and Dave finally gets to be happy, and things end on a hopeful note, the implication being that with his other lived experiences having crossed over, Dave is able to help his companions work through their problems. Consequently this means Dave is able to break through Tyson's shell right away and get him to admit his feelings. I could make the argument that this sort of cheapens Tyson's character development, but not enough for it to seriously bother me. Realistically if the game absolutely had to settle on one single romance by the end, Tyson makes the most sense given his history with Dave, and while he isn't my favorite, he's far and away Password's most popular character so I imagine this'll sit well with most people. That bad boy bogan charm is pretty hard to resist. Initially I assumed the game went with this because it was simply trying to cater to fans but that's actually not the case-a little bird told me that it was part of the plan from the start. My problem here is that forcing the player to settle in to a fixed romance at the end undercuts a big part of the appeal for me and I imagine a fair few other people as well-what was the point of having all those romantic options if they were just going to get handwaved away at the end? If Password was a more linear or kinetic affair from the start that only had one set romance, or if the true ending was left vague enough that the reader could reasonably imagine Dave hooking up with any one of his potential suitors at the end then this might have worked. It's definitely a thing that sticks out to me, especially in a game like this that's otherwise pretty well constructed.
Okay so i thought that there will be another update since the game version is labelled b0.7 (a final build usually use v1.0 instead) and i kept waiting for update until i started playing the latest version where it turns out the main route is already finished 😭
This is such an engaging game with how it interact with player encourage them to play the other character route. The game is pretty long since you need to do some backtracking (10+ hour for a route if you're fast reader i think, i played for week on and off and i only finished four of the A route and haven't even touch the bad route yet) but the world setting really paid off and i can date whoever i want too so ♥️ :]]]
Me and my friend really enjoyed this vn so thank you so much for putting so much work and love into this vn Grizz. I can't wait for your other project!!
(Everyone give this vn a try NOW! It's never too late to try!)
Hey there. Is there a way to save your progress on the game to cloud or something? I want to get a new phone but i still wanna play using my progress... TIA
its just easy thing like spending time with him, when he talks about working out say pilaties (or whatever its called) and the 2nd time tyson rushes out (after the convo about confessions) don't follow him stay and talk to hoss about family.
I just completed the game, and now I'm wondering what else I'm missing regarding completion. Spoilers:
1) Are there any hidden/alternate passwords for certain scenes? I got curious after being showed the slip with different passwords during Hoss's route. I tried them all during earlier moments when you access the vault, and the only ones that seemed to work were PEACEKEEPER and ARBITER on day 7, relating to Benson's murder. I also realized the paper Oswin shows you when he injects you is also a password for day 11.
2) My gallery still shows I'm missing some CGs, 2 in memories and 2 in trauma. I think there might be a bug since the total number doesnt match up (says I have 101/104), and I'm also aware the last track in music doesn't show up due to a bug. To put in perspective, I'm missing 21st and 28th in memories, as well as the 13th and last CG in trauma. Also I noticed the CGs of Dom sneaking up on Dave in the woods repeat? Not sure what's up with that.
1. Not really. A lot of it was scrapped because of scope, but you can get some variations by using the Day 10 password on Sal's route for instance. Beyond that, nothing extra.
2.The CGs shouldn't be repeating, so that's either a display error or a bug that isn't current as of the build I'm working on. As for the missing CGs, those numbers don't line up to the gallery as I see it. You 100% should have progressed through both of those Trauma CGs if you've completed the game, and the missing Memories CGs take place on Dean's route (according to my list anyway) and aren't missable if you've played his route at all.
Thank you! I checked and I didn't even realize I missed that variation in path C lol.
As for the others, I know I saw them but I guess they won't show up due to a bug. Regardless, I think I'm done trying to complete this game for the time being lol.
I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: Sayer 'extent' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "Day25B.rpyc", line 3396, in script
File "renpy/ast.py", line 680, in execute
who = eval_who(self.who, self.who_fast)
File "renpy/ast.py", line 574, in eval_who
raise Exception("Sayer '%s' is not defined." % who)
Exception: Sayer 'extent' is not defined.
Windows-10-10.0.22621
Ren'Py 7.4.5.1648
PASSWORD b0.7
Sun Jul 23 01:12:34 2023
Does anyone have any hints on the password you're supposed to put in on Day 17? It was suggested in-game that it was something said by one of two characters in two conversations, something that 'connects' them, but I've tried literally every single word they spoke in those conversations and no luck. Is there even an actual password here, or is it a fakeout?
Aha, got it. I'd been speaking to Tyson first every time (since I was doing Tyson's route), but I think Orlando might only say the specific word if you speak to HIM first. It also seems like it's for an event that doesn't actually happen? Or at least, doesn't happen in Tyson's route. I haven't done the others yet, so I don't know if that changes things.
Yes and no. They're screwing each other and care for each other (if Dom dies Jack goes crazy and Dom wants Jack to be kept safe) but they wont put a label on it more than just being roomies.
Quick question and its about the TRUE ENDING (Dean, or Tyson).
Do you have to fully do the entire route for the side characters or is it like, shorter then the 2 main characters? So we escape or something earlier then when you do the main 2 routes?
If you've hit the point when you can unlock the true ending, it tells you what the requirements are. Reloading at a point before then after meeting the requirements should work.
Just to reconfirm, that game is entirely stream safe?
I've fallowed the game for a while but stop playing midway just to have the full story at disposition when I do come back and wanting to stream it... from what I've seen theres only one sort of suggestive scene but doesn't show much, I just want to know
Hello, good day! i wanted to ask about compatibility of save files between pc an android. I started the game on my phone because it was a time where i used my phone more than my pc. Now the gears have inverted, and id like to play on my computer. I managed to locate the saves' folder in both cases and i exported all the files from my phone to my pc. When i did this, i had all saves in the pc, but they have one difference:
-On Phone, Thanatos says i ve found 8 medals
-On PC, Thanatos says i ve found 3 medals
I've imported the whole save folder, but this doesn't seem to fix it. Is there any way to fix the current medal counter?
The medals are saved in the persistent data thing in the save files. Or at least it's in the same folder on PC? Copying that across should update the medal count but it could just be formatted differently. I've only heard of this happening once before but I never heard back on if they got it working.
Hey! Thanks a lot for replying at all. I made sure that i copied the file several times, and i've noticed something particularly odd.
The persistent file in my phone weights around 671 kb. When i move it to my computer, start the game and make Thanatos tell me the amount of medals, the file drops its weight everytime to 301 kb. I don't know why this happens, but i just wanted to come back to you and let you know that i was unsucessful on making this work.
Considering your reply, my theory is that the difference in format is not being recognized by the game in the computer, which causes the game to just recreate the persisten file back from zero.
Thanks again for your time replying to me! I love your game, i will just finish it on the phone :)
Okay, so i just finished Tyson's route, path A. I got 6 medals and some plot hole or something? So, after i put a password on day 17, the MC doesn't have to go to the vault anymore.... But i still get some trauma CG. How can that possible? Am i missed something?
Besides, I just read some comment and there is a "path p"? How am i suppose to get there? Is it the real true end?
There is a true end and you need all 12 medals then go to the end of path A so Craig (Thanatos's true god of death form) can count them. If you have all 12 he'll move you onto path P
HNGGHHHHH FINALLY IT TOOK ME LIKE 2 MONTHS TO FINISH THE GAMEEEE (frickin' college -.-) Been playing this since day 15 was out and I just have to say that the game is so gooooooooooooood. But anyway I have a tiny issue
So apparently I'm still missing the last song in the music room? I re-run all the routes and finished path P as well... any ideas on why this might be? I'm kinda stumped.
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When I type my name for 5he coffee thing on mobile it just ignores it and gives me the default name
The name was a thing way in the past but since Dave is his own person not a self insert he gets his own name. The coffee cup is now for easter eggs. If you type Dave then you get +1 affection with everyone but if you put someone elses name you get +1 with that person (my fave is how Dave reacts to seeing Tysons name). There's some patreon names that change it i think, but the only one i remember is Timber (i think).
Typing in "Chase" as the name is pretty funny
I'm replaying the game cause last time it wasn't finished so i want full experience at once but when I got to day 23 it looks like it skips the first time Dave awakening and forest scene. How can i replay it? That was like the most intense part of game for me
I don't think so in the public version, but if it's there it's in the Compendium section. It's been a while so i can't remember if the free version has the compendium even as an option in its basic function or not.
I finally finished the novel. After 2 years I've finished it.
Thank you for putting so much effort in this novel.
I am excited for more to come! But as of right now, it's time to wait.
I am ALMOST FREAKING DONE. But im stuck. I need a hint..or hints.
How do you get the GEMINI and SAGITTARIUS medal??
I did every person's route and I only got they're personal medals and only a few others.
Do Path B.
Once you have 11 metals what do you do?
11?
Not sure about that but I think you have to repeat A once you've got all possible medals.
Once you have all 12 medals, then repeat the sequence at the end of Path A.
Wanted to let you know I bought your guys plush!
I've always enjoyed this novel since day one and it's exciting to almost be done with the novel.
I hope more plushies are coming. soon!
There will be eventually!
I would love one of Sal but real size.
At leat I can dream. Heheh
Are there only 9 pages of available save space? I'm on the android version and I have no more room to add saves after using 1-9.
there's a scroll bar on the side, each page has alot of save slot on them.
I used up all the save slots on pages 1-9. I'm just used to other novels having more than 9 pages of available save space.
you used up all 180 save slots?
Yes.....
wow just wow, i've done everything with password and i used about 36. Have you thought about going over your older saves?
It used to have unlimited saves years ago after the version 0.24 I think..
I stopped to read Password after that since I lost access to my newer saves after that and never had mood to manually renamed those all to back in the moment I last played it.
But It had only 2 lines per page, 6 slots. I have 150 saves anyway that long ago.
I probably need rename more than 100 files if I wanted back to have access to it all.
Before I go diving into this one I gotta ask, for all intents and purposes it is DONE in terms of available story correct? All that comes after this in later versions is general tweaks and polish?
Correct. There's extended content insofar as epilogues and alike in the Patreon version but as far as it being as a complete story with answers to the mystery and conclusion to the story, this version has all that.
The caveat though is this version is a little behind insofar as some revisions made in the Patreon version both for clarification and QoL in some scenes when it comes to explaining some of the central themes a bit better.
What an attractive game it is! With its rich storyline and multiple choices, it's so addictive that I forget to sleep at mid night. By the way, I only found the computer-translation version on Telegram, after spending a lot of time, which makes me had no choice but to stop as soon as I realized it was a mis translation. I need to switch back to English in the menu and then read the original, Yep, repeating the above operation again and again each time. It's so exhausting to play the game without Chinese for me. Some mis translations are really funny, such as “lando laughed, waving Sal off although it was clear that he'd been busted.” The computer translate “been busted” into “被逮捕”, which means getting arrested by the police, lol. Anyway, this game holds great appeal for me, and I am eagerly anticipating playing the legitimate original Chinese version of this game on Steam. I am willing to pay for it.
From the ask me anything Grizz did:
What options for translations will there be on full release, fan-made or otherwise?
Ideally, I’d like to have Password available in other languages. As of right now, Chinese and Spanish are the two biggest ones requested and given the size of the Chinese fanbase that’d probably be the priority.
Now, while I know fan made translations exist, I don’t endorse them. I can’t quality check them to know what’s going in there, or how well they’re done, but I’m not going to actively tell people to stop doing them.
It’ll also depend on the cost of translating the whole thing as to if it’ll be available. While offers have been made for fan translations to be done for free, it’s a lot of work and something I’d like to reliably be able to purchase under contract so I can deliver on any promises of it coming.
I stop playing at day 15 Path A. Most characters are ok and behaves quite... normal, I suppose. Except for the MC (Dave), I find him rather annoying, especially his inner thoughts and how he makes things complicated for himself and his friends, it's so exhausting that I cannot proceed with the game. Unless he has mental problem and bad communication skill, then it is understandable. Besides, I dont understand how his friends accept his visions/dreams without any doubts. Like, if someone told you that you gonna die or someone gonna die because they see some visions after entering some words into a vault panel, the first reaction should be doubt, or you should think that they are paranoid or had hallucinations. But no, everyone freaks out when Dave reveal those things, even goes find the gun, doubt each others for being the killers (even though they are friends, not total strangers).
You got to day 15 and never realised Dave's an anxious mess with depression and using the vault causes severe mental trauma?
hmm, I missed the detail about the vault causing mental trauma, well that explains his behavior. Anyway, his problem would be much smaller if he tried to communicate openly with his friends. All the guys are cute btw, so that is a plus for this visual novel.
Anxiety doesn't work that way, you always second guess yourself things like "am i bothing them?" "i'm just wasting their time", "i dont want to cause trouble". Makes comunication a bitch. As for the vault Oz explains it and mentions he's worried about dave using it because of his nervous disposition.
I just want to say, this game is amazing.
Now, if you'll excuse me.
Lays down a sobbing mess
I still haven't finished the game yet
I need help: here I played the game but Thanatos tells me that I have 11 medals yet I made the path A of all the characters so I did the path B of Roswell but I did not have a medal I also did the one of Orlando but I have only 11 medals I do not know what to do, au and I miss 2 trauma the one between the pool and sal who attacks DeanI also noticed that when Divid starts to note these passwords he notes some that are not used as deluge, if we use them then where, by the way in the conversation between Thanatos and David, David repeats the word EXCEPT 2 times and the second time it is written in bold I wonder if we can use it as a passwordau and it is possible to use the password to save Roswell on the other routes on day 4 I did it on the road to sal and that worked I was also able to access the trunk on day 11 and enter the password
Which medal are you missing?
bah, when I talk to Thanatos at the he tells me that I have 11 medals, I did the paths A and B of all the characters I do not really understand what happens to help me
Without knowing which one you're missing, I cannot assist in which one is potentially bugging out.
I think I'm missing the ram medal
Aries should be unmissable, on Day 23.
Okay, having finally finished all the possible routes, endings, and dialogue options, I have one teeny-tiny, barely significant criticism.
And it's regarding the saucy bits.
Now aside from a few moments with Dean, whenever it gets to the part where cheesy saxaphone music should start playing, we are instead greeted with a black screen and some text variance of
"...and one thing led to another and now your clothes don't wear as well the next day and your hair doesn't fall in quite the same way. Now moving along swiftly..."
Like, no,no,no,no,no! Don't tell me "one thing led to another."!
I want to see in, full blasphemous, 4K, UHD, glory exactly how I made Roswell squeel like a pig!
I want be able to count how many times I rotisseried on Sal's joystick before making him spill the beans!
I need to know the answer to Dean's question "Does Orlando have balls?" and more importantly "What do they taste like?"
I need that minigame where we try to find out what lasts longer, Ty's dick or a feather?
And you owe it your fans, to help us finally solve the mystery of what would happen if you scratched the base of Hoss's tail while he's mid-orgasm.
These are truly the mysteries we need to solve!
/s
Goddamit! Everytime I load this game up, about 2 minutes in I have this urge for a cup of coffee.
He got possessed by Dave, someone call the digital exorcist!
Best furry VN I saw, I really liked the password system even if I do not hide from you that I had trouble finding some but otherwise very good VN, well written and well illustrated I also liked the turn that takes the story maleresem I am that on the 19th day and so I have not yet seen this famous end dumoin not yet
This is a pretty good write-up that covers a lot of my thoughts as well. I debated with a friend over writing a similar comment in hopes it would be seen and some certain things about the game could be changed, but it seems I don't need to do it myself now. I'll also try to limit spoilers going forward, but I wanted to add my thoughts as well.
Password definitely has strong character development, but as you say, the weakness in some areas of the writing do hinder it somewhat. It can take too long and be wayyy too wordy at parts, going over the same exact things multiple times to the point where I would groan and wonder just how much longer this segment was going to continue. Day 10 was a big shift downwards for me, honestly, and the stuff after took what felt like forever. The payoff was good, though, and was a good moment. However, I do feel like my experience was lessened by picking Sal first. Some things just happen differently in a way that probably weakened the overall experience for me. In fact, the password I was supposed to have entered around that time was just outright spoiled later in the game even though I had never entered it, which I assume is an oversight that slipped through the cracks. In a game like this, that's bound to happen, so I can't be mad at it.
As you say, the overall mystery and delving into morphic resonance was pretty good, and it's easy to draw the lines between Password and the Zero Escape series (999). I just feel the need to echo my dissatisfaction with the "true" ending. It's a heavy black mark that honestly ruined the game for me and a friend. Path A is definitely the "better" ending but knowing what's out there and the time investment to complete it is... just such a bummer. The effect it has on the story and everything that happens... I don't want to go more into it because of spoilers, but I reeeeeallly hope this is revised in the final product. It's just so frustrating, but with all the respect towards the author and the story written. I say this with love because I grew to care about the game. (Also, #justiceforsal because he's honestly treated the worst in the game... I didn't even like him, I picked him as a middle choice, but man it kinda feels like the author didn't even like him either.) ((Also also that one bit with Tyson near the start is pretty bad too...))
I think that covers what I wanted to add/emphasize. Password is overall a fine game with some great character development that could just use some trimming and some revisions in places, namely the endings (Oh, and, the antagonistic force in the last third to fourth of the game, that all felt a bit rushed.)
I'm genuinely curious to hear why the true ending is such a black mark.
Sure, though my language is probably too harsh maybe? The game is still good, and it's still a good time playing it. There's no real way to avoid spoilers when talking about the ending, but I suppose I'll try to be as vague as possible. I'm just writing some more filler text here so maybe the spoilery bits are hidden by the expand prompt, even though it seems the expand prompt only shows up if you're logged in, so apologies to those who aren't logged in and hopefully you don't read the SPOILERS AHEAD.
Is that enough space to hide it? I guess I'll see. Okay, so, about the ending. The whole point is to work towards this 'prime timeline' where everything and everyone is okay. And like, yeah, that's a good thing. It SHOULD be the goal to make everything work out for everyone, that part I have no issues with. The part I don't like is how it absolutely obliterates one of the best parts of the game, which is the character development. You go back to the point where nothing has happened yet, and then the game ends and rushes into a romance over the span of a few minutes, that took a month's worth of in-game time to work itself out. Sure, the feelings were already there, but it's just so much... lesser this way.
I know that, in a game with branching paths like this, it's very common to have a canon route. But this just feels like the worst of both worlds. The non-canon routes are cheapened by the way the true ending is handled, and the true ending itself doesn't benefit from the development over the course of the game.
In my opinion, a better way to handle it would be to rework it all so that you're taken back to, say, day 20, or at least around there. To the point where most of the development happened, and from there you can give everyone a proper ending and epilogue. Alternatively, you can have the convergence point be after the vacation, though obviously you'd have to rework a TON, including a certain bit where you get the... Virgo medal? I think that's the one, at the very end. That way, every branch can have the possibility of existing in every timeline, but once you've been through them all, you get the prize at the end. I know the 'point' of the game is to settle on one timeline where the good thing happens, and that it'll happen that way now in future loops, but it just feels bad currently.
Outside of the character development, I just wonder why Dave is even doing this to start with. Why is it him? Why does him doing what he does in the 'prime timeline' matter at all for what the mastermind does? He doesn't even know the final password, and even if he knew it, it wouldn't have mattered. It's not the end of the world but it does feel a little awkward. (And I admit maybe I missed something that explains that but it just feels weird to me how that goes down.)
This post on reddit also echoes my same feelings about the way the true ending went down, with a little bit more spoilers.
I'll also add that I'm not in the discord and I haven't been following your news or anything really after this beta build, so I have no idea what you've changed or what you planned to do after this specific moment the game is in right now. I recognize that my bit above about a better way to handle it would be a massive undertaking at this point, and heck, maybe you simply disagree with my opinion. I'm sure other people do. I absolutely don't expect you to do anything extra, change anything, go about revising things just because I said I didn't like it. I just wanted to express how I felt about things. Short version: Character development, good. The way the ending handles that, not good.
I'll try to be efficient in how to explain this given you haven't been on the server or likely been exposed to anything still in the Patreon version:
1. Canonical means part of the story. That's it. Everything in the game is canonical because of how the time looping works. There's no way to really stress that in-game without exacerbating the already existing problems of my pre-edit script. While the story descend on a finality of a particular romance should not invalidate the others as it took those to get here.
2. Looping back to Day 20 doesn't work. Ignoring that we have a sequel where we need a locked in romance or at the very least lock out certain romances, we're dooming certain people to still die. Namely Roswell because of his illness. The medicine at this point doesn't work on him because of actions he takes on Day 4, so any intervention needs to happen before then.
3. As for why Dave, I have plans to fix that when I remove the Oswin interrogation segment in favor of explaining how quantum mechanics works a bit better. Namely the concept of observance which might help clarify why Dave at all, why Thanatos dying solves things, etc. My concern with this is ending up just like C/Ping a Wikipedia article and the delivery feels dry.
-- Also there were talks in the Discord last night again as to how to potentially integrate inputting the final password in Path P to round out the player experience but so far no one (myself included) hasn't come up with a way that makes sense where Dave would know the password.
I guess the thing that I should make clearer in-game is that the mansion is just a means to constrain the boundaries of the test rather than try and keep tabs on everyone over a town. It might be something I can throw into the revised Oswin section, but the idea is that once the experiment is over and Roswell is cured, we don't need the mansion holiday anymore.
1. It took the other romances to get there, sure, but then it's all erased for the final bit. No one else but Dave remembers it happening, which is the problem. Perhaps canon isn't the right word for the situation, but it has the same effect for everyone that isn't Dave. That's the central issue I have with it.
2. It wasn't a perfect suggestion, I was just throwing out potential alternatives. It's your story and your sequel to write, I was sure you already had plans for things. Saying the medicine doesn't work because of what Roswell does on day 4, sure, but... why? That kinda feels like a "just because" situation.
3. No comments on this bit, you have plans/desire to adjust things so that's good there.
As for the mansion, sure, I understand that. It's just a real bad feeling that, like that reddit comment said, all the character growth and relationship development just disappears once the experiment concludes. I don't think something like that could ever feel good to the reader. Your time investment doesn't matter except for saving Roswell, and even then both Roswell and Dave are mentally worse for the experience. (Besides the whole, Roswell being actually alive thing, which yeah is important). Sure, you can argue that it does still matter for you, personally, since it did happen for the reader but... I just don't know. I don't know what else to say at this point.
Actually did write a follow up where I gave more of my thoughts on tumblr but that post is spoilertastic so I'd rather not link it directly, instead i'll just relay the pertinent bit here (spoilers ahead yadda yadda yadda):
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In my review I said that the game's ultimate conclusion was one of its weaker points, but that's not an entirely accurate statement. This is a perfectly functional and satisfying ending for how it ties up the more general story: everybody lives and Dave finally gets to be happy, and things end on a hopeful note, the implication being that with his other lived experiences having crossed over, Dave is able to help his companions work through their problems. Consequently this means Dave is able to break through Tyson's shell right away and get him to admit his feelings. I could make the argument that this sort of cheapens Tyson's character development, but not enough for it to seriously bother me. Realistically if the game absolutely had to settle on one single romance by the end, Tyson makes the most sense given his history with Dave, and while he isn't my favorite, he's far and away Password's most popular character so I imagine this'll sit well with most people. That bad boy bogan charm is pretty hard to resist. Initially I assumed the game went with this because it was simply trying to cater to fans but that's actually not the case-a little bird told me that it was part of the plan from the start. My problem here is that forcing the player to settle in to a fixed romance at the end undercuts a big part of the appeal for me and I imagine a fair few other people as well-what was the point of having all those romantic options if they were just going to get handwaved away at the end? If Password was a more linear or kinetic affair from the start that only had one set romance, or if the true ending was left vague enough that the reader could reasonably imagine Dave hooking up with any one of his potential suitors at the end then this might have worked. It's definitely a thing that sticks out to me, especially in a game like this that's otherwise pretty well constructed.
Okay so i thought that there will be another update since the game version is labelled b0.7 (a final build usually use v1.0 instead) and i kept waiting for update until i started playing the latest version where it turns out the main route is already finished 😭
This is such an engaging game with how it interact with player encourage them to play the other character route. The game is pretty long since you need to do some backtracking (10+ hour for a route if you're fast reader i think, i played for week on and off and i only finished four of the A route and haven't even touch the bad route yet) but the world setting really paid off and i can date whoever i want too so ♥️ :]]]
Me and my friend really enjoyed this vn so thank you so much for putting so much work and love into this vn Grizz. I can't wait for your other project!!
(Everyone give this vn a try NOW! It's never too late to try!)
Hey there. Is there a way to save your progress on the game to cloud or something? I want to get a new phone but i still wanna play using my progress... TIA
Have you considered localizing the game after it is released on Steam, such as Chinese?
I have! Chinese and Spanish are the ones that are the top of the list, the issue just becomes the pricing given the length of the script.
Missing one of Hoss's set, 1 of... the 8th man(?), and a trauma between day 10 and something in the pool.
Also bugged out when I got Hoss at the end of B.
Not sure what you mean about the Hoss one, do you mean the one between him and dave at the pool and the pic of his family?
The trauma i think is path E which is to kill every character as fast as possible, i think.
Yeah, that one.
Get Hoss's affinity pretty much as high as you can before he shows you the library and that will get it.
He's a book in braille but thanks.
its just easy thing like spending time with him, when he talks about working out say pilaties (or whatever its called) and the 2nd time tyson rushes out (after the convo about confessions) don't follow him stay and talk to hoss about family.
I just completed the game, and now I'm wondering what else I'm missing regarding completion. Spoilers:
1) Are there any hidden/alternate passwords for certain scenes? I got curious after being showed the slip with different passwords during Hoss's route. I tried them all during earlier moments when you access the vault, and the only ones that seemed to work were PEACEKEEPER and ARBITER on day 7, relating to Benson's murder. I also realized the paper Oswin shows you when he injects you is also a password for day 11.
2) My gallery still shows I'm missing some CGs, 2 in memories and 2 in trauma. I think there might be a bug since the total number doesnt match up (says I have 101/104), and I'm also aware the last track in music doesn't show up due to a bug. To put in perspective, I'm missing 21st and 28th in memories, as well as the 13th and last CG in trauma. Also I noticed the CGs of Dom sneaking up on Dave in the woods repeat? Not sure what's up with that.
1. Not really. A lot of it was scrapped because of scope, but you can get some variations by using the Day 10 password on Sal's route for instance. Beyond that, nothing extra.
2.The CGs shouldn't be repeating, so that's either a display error or a bug that isn't current as of the build I'm working on. As for the missing CGs, those numbers don't line up to the gallery as I see it. You 100% should have progressed through both of those Trauma CGs if you've completed the game, and the missing Memories CGs take place on Dean's route (according to my list anyway) and aren't missable if you've played his route at all.
Ok the the momories is dean nsfw scene.
the traumas- top one is i think path C (condemed sal)
The bottom one is Roswells POV after the news
Thank you! I checked and I didn't even realize I missed that variation in path C lol.
As for the others, I know I saw them but I guess they won't show up due to a bug. Regardless, I think I'm done trying to complete this game for the time being lol.
... I need less ideal endings to get the last medals don't I?
And the gallery pics?
crash report:
So day 17. The word I wound up using was said by neither one. That was Dave.
Hi !!how to unlock the additional epilogue ? ( And yes i have the b0.74.1 vesion)
The requirements should be listed on the entry of the epilogue you're trying to unlock. If you've met that, try restarting the game.
I restarted Pw and it works thanks for the help
Does anyone have any hints on the password you're supposed to put in on Day 17? It was suggested in-game that it was something said by one of two characters in two conversations, something that 'connects' them, but I've tried literally every single word they spoke in those conversations and no luck. Is there even an actual password here, or is it a fakeout?
Orlando says it
Aha, got it. I'd been speaking to Tyson first every time (since I was doing Tyson's route), but I think Orlando might only say the specific word if you speak to HIM first. It also seems like it's for an event that doesn't actually happen? Or at least, doesn't happen in Tyson's route. I haven't done the others yet, so I don't know if that changes things.
It's skipped on Tyson's route because the underlying cause is already solved before it has a chance to happen.
I just want to ask out of curiosity. Will the game have a price when the game will be fully released?
Full version will have a price, yes. No idea what specifically it'll be yet though.
I didn't expect that this game had cost me more than a week for this one.
(btw I just lost my Itch.io account)how do you get path P?
playing all routes and not letting anyone die, at some point will lead you to path P ( maybe )
ah, thanks
you need all the medals and then go through path A
Not even once. Should I be concerned?
are Dominic and Jack actually dating?
They're ROOMMATES. 😂
Yes and no. They're screwing each other and care for each other (if Dom dies Jack goes crazy and Dom wants Jack to be kept safe) but they wont put a label on it more than just being roomies.
Quick question and its about the TRUE ENDING (Dean, or Tyson).
Do you have to fully do the entire route for the side characters or is it like, shorter then the 2 main characters? So we escape or something earlier then when you do the main 2 routes?
If you've hit the point when you can unlock the true ending, it tells you what the requirements are. Reloading at a point before then after meeting the requirements should work.
A gay horror story? Yes please~
Also... is Sal romanceable?
You can have Dave pursue Sal, yes.
Just to reconfirm, that game is entirely stream safe?
I've fallowed the game for a while but stop playing midway just to have the full story at disposition when I do come back and wanting to stream it... from what I've seen theres only one sort of suggestive scene but doesn't show much, I just want to know
With this build, there is 1 sex scene on Dean's route that's explicit. Every other route would be fine to stream.
I see, but I assume that moment is clear when it happens so allowing me to censor, right?
may find spoilers below
i loved this vn since the frist time i read it, at the start i thought that to avoid the murder i had to find just 1 password while i was dating.
So i was skipping all the visits to the vault, thinking that i will have a last tryal at the end of the game, or something.
So, when i fount the frist death, i wasn't prepared for it at all.
my frist path was dean, so when i found him at the greenhouse i couldnt sleep all the night, even when i had to work the next day.
i had to play it again until i find the password and save him.
that was a rlly bad night, but i enjoyed it somehow(?
expecting for secuel, if u are planning to do it.
After password is fully done Grizz is looking at two project. Syndicate (passwords sequel) and a smut game for the people who's been asking for smut.
He's mentioned them here before so i dont think it's a problem putting them here.
- Syndicate (Crime drama set some time after the final events of Password)
- The Cat's Meow (A smutty merchanting game with cards)
Can confirm that's the case. Two games incoming, though it'll be a bit before we see anything of Syndicate given the scope I'm aiming for.
It'll happen, it'll also just take time as I'm planning on 3D.
Oh...so do I. This is not only a romance but a horror game that precisely made.
If you aren't good at horror need to be quite prepared to continue.
I also wasn't prepared when I entered to Path C, it was too traumatic for me
and I'm on tranquilizers now.I found I'm not good at horror, but I love this game too. I will clear someday.
Hello, good day! i wanted to ask about compatibility of save files between pc an android. I started the game on my phone because it was a time where i used my phone more than my pc. Now the gears have inverted, and id like to play on my computer. I managed to locate the saves' folder in both cases and i exported all the files from my phone to my pc. When i did this, i had all saves in the pc, but they have one difference:
-On Phone, Thanatos says i ve found 8 medals
-On PC, Thanatos says i ve found 3 medals
I've imported the whole save folder, but this doesn't seem to fix it. Is there any way to fix the current medal counter?
I can give more detailed information if needed
The medals are saved in the persistent data thing in the save files. Or at least it's in the same folder on PC? Copying that across should update the medal count but it could just be formatted differently. I've only heard of this happening once before but I never heard back on if they got it working.
Hey! Thanks a lot for replying at all. I made sure that i copied the file several times, and i've noticed something particularly odd.
The persistent file in my phone weights around 671 kb. When i move it to my computer, start the game and make Thanatos tell me the amount of medals, the file drops its weight everytime to 301 kb. I don't know why this happens, but i just wanted to come back to you and let you know that i was unsucessful on making this work.
Considering your reply, my theory is that the difference in format is not being recognized by the game in the computer, which causes the game to just recreate the persisten file back from zero.
Thanks again for your time replying to me! I love your game, i will just finish it on the phone :)
Eu queria saber se dá pra encontrar todas as medalhas na mesma rota
resposta curta não
Okay, so i just finished Tyson's route, path A. I got 6 medals and some plot hole or something? So, after i put a password on day 17, the MC doesn't have to go to the vault anymore.... But i still get some trauma CG. How can that possible? Am i missed something?
Besides, I just read some comment and there is a "path p"? How am i suppose to get there? Is it the real true end?
There is a true end and you need all 12 medals then go to the end of path A so Craig (Thanatos's true god of death form) can count them. If you have all 12 he'll move you onto path P
And how am i suppose to get all of the medals? Search all of them in every single route? Or...?
Every character route Plus making sure to finish Path B
what's the first password on Tyson's route? At the safe area.
edit, I got it.
HNGGHHHHH FINALLY IT TOOK ME LIKE 2 MONTHS TO FINISH THE GAMEEEE (frickin' college -.-)
Been playing this since day 15 was out and I just have to say that the game is so gooooooooooooood. But anyway I have a tiny issue
So apparently I'm still missing the last song in the music room? I re-run all the routes and finished path P as well... any ideas on why this might be? I'm kinda stumped.
I believe in current build it's bugged. It should be the track that plays on Path A while reading the letter.
Ohh, yeah that would explain why the letter's music was missing. Thanks!